I realize you all already want this but I suggest not removing digging/terraforming from the PC users (I am a Xbox One user for this game) until you fix the fact terrain returns and makes parts of bases impassable thus forcing them to scrap and redesign. Very critical that if we run buildings into terrain and it removes the terrain, that it stay gone as long as we have a base there. Maybe the most important part would be the heavy immersion breaking annoyance of unforgiving terrain. While my suggestions will not make the diehard Terraformers happy, hopefully it will make a few not as annoyed.ฤก. Though the game is in ongoing developement, we as gamers are not usually happy to lose tools we get used to. I am honestly fine with the loss of Terra forming if it is a performance issue and/or breaks forward updates which could end up making us have to fix our bases over and over due to game/map changes but I do have a few requests to make the transition hopefully a bit smoother. And it does break the general point of the game personally I think it should only be in creative mode. Xbox1 players wish they could terraform to build bases but if should be both or neither. It's not about the PC being able to handle it it's about being fair I think. And if you really want to do something with Terraformer, what about set a distance from player placed blocks where they can be used? PCs can handle it and if someone wants to destroy his/hers world, why should we care? I'm using Terraformer just for base building and some things like Moon pool sometimes needs some terraforming under and around them to be usable. We're still thinking about the exact changes we need to make, but this is one case where the XB1 is "ahead" of the PC version. It also works against the idea of gating, because you can just dig your way anywhere. We also plan to remove it on PC as well, because the terraformer breaks the feel of the world (you can destroy it completely). It's been really hard for Grip Games and us to get performance up on the XB1 and we thought this was a good trade-off. Any terrain modifications you made had to be saved out when you swam away which is really difficult and slow on the XB1 especially. Yes we removed it for performance and design reasons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |